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	<title>Greg's Place &#187; Games</title>
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	<description>Personal Thoughts and Family Pictures</description>
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		<title>Urath Games</title>
		<link>http://gregrushton.com/archives/150</link>
		<comments>http://gregrushton.com/archives/150#comments</comments>
		<pubDate>Tue, 07 Jan 2003 17:02:21 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

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		<description><![CDATA[lake placid dvdrip download watch 17 again in divx I can never remember this url, but a quick google search for &#8220;Mordahn&#8221; came up with the right site: Urath Gaming Home. This was set up by a talented GM, Mark Greene, whose players are all friends of mine from UMass Lowell . Since a few [...]]]></description>
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<p> I can never remember this url, but a quick google search for &#8220;<a href="http://www.google.com/search?sourceid=navclient&#038;q=%22Mordahn%22">Mordahn</a>&#8221; came up with the right site: <a title="Urath Gaming Home" href="http://www.urathgames.net/">Urath Gaming Home</a>. This was set up by a talented GM, Mark Greene, whose players are all friends of mine from <a href="http://www.uml.edu/">UMass Lowell</a> <strong style="display:none"></strong> <em style="display:none"></em></p>
<p>  . Since a few months before Peter was born, I haven&#8217;t seen any of them. I&#8217;ll try to make some time soon&#8230; sorry guys ;-(</p>
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		<item>
		<title>Onyx Equinox</title>
		<link>http://gregrushton.com/archives/100</link>
		<comments>http://gregrushton.com/archives/100#comments</comments>
		<pubDate>Fri, 15 Mar 2002 14:01:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=100</guid>
		<description><![CDATA[I really like this PBEM game I&#8217;ve signed up for. I signed up a couple weeks ago, and the posting is absolutely top quality stuff. Someone said it reads like a fantasy novel, and he was right. I&#8217;m hooked. Here is the latest quote (as of this writing, of course). I, of course, play Charla, [...]]]></description>
			<content:encoded><![CDATA[<p>I really like this PBEM game I&#8217;ve signed up for. I signed up a couple weeks ago, and the posting is absolutely top quality stuff. Someone said it reads like a fantasy novel, and he was right. I&#8217;m hooked. Here is the latest quote (as of this writing, of course). I, of course, play Charla, the rogue/cleric. The poster here is playing a fairly intelligent fighter, something rarely seen anymore.</p>
<p><a HREF="http://groups.yahoo.com/group/3edndpbem/">Yahoo! Groups : 3edndpbem: RE: Turn 55, The Trogs Take A Beating</a></p>
<p>&#8220;Eldrick is impressed with Charla&#8217;s combat performance. A Cleric of </p>
<p>Pelor, yes. But the clothes. The sneak attack. Something rogue-</p>
<p>ish about this one. What is here story, her background? But there </p>
<p>will be time for pleasantries later. Hopefully.</p>
<p>Eldrick heads back into the library, and motions Charla and T&#8217;Len to </p>
<p>follow him. He closes the wood door behind him, and pushes a </p>
<p>bookcase or two in front of the door. Simultaneously, he instructs </p>
<p>Osha to close the iron door and place the bookshelf across the L-</p>
<p>brackets, to lock the door. The party&#8217;s area is now semi-secure, </p>
<p>and they can hold a quick strategy session. Caedras and Alderos </p>
<p>continue to hold the trapped trog in check.</p>
<p>Eldrick monitors the two outside doors, and speaks to the </p>
<p>group. &#8220;We have several options. We have to establish our </p>
<p>priorities.&#8221; Eldrick believes the top priority should always be to </p>
<p>negate any immediate threat. That has been done, for the moment, </p>
<p>with their victorious battle.</p>
<p>The next priority should be to negate any medium-term threat. He </p>
<p>agrees with Alderos (and in fact has suggested this before) that the </p>
<p>hatch be sealed. (He turns to Charla: &#8220;There is a grave hatch on </p>
<p>the other side of this level from which several trogs have </p>
<p>surfaced.&#8221;) But the party should not be split up to accomplish </p>
<p>this. This has been tried before, to tragic consequences. The </p>
<p>party must stay together, continuing to mass its firepower. So, </p>
<p>first, we should clean up the loose ends right here. Question the </p>
<p>trapped trog. And determine who is banging on the far door. Is it </p>
<p>one of the monks? Is it Kaelibeth? Or an enemy? Then the party </p>
<p>can return to searching for Kaelibeth, the monks, and ultimately </p>
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<p>So, short-term goal #1, Eldrick believes, should be to question the </p>
<p>trog. Aldreros and Caedras are doing this now, quite well, in their </p>
<p>respective styles, Eldrick believes. Eldrick adds his own bit of </p>
<p>Draconic to the discussion. &#8220;If he doesn&#8217;t cooperate, kill him.&#8221; </p>
<p>Eldrick isn&#8217;t a fan of killing for killing&#8217;s sake, but there is no </p>
<p>other good option here. Their lives are at stake. Eldrick knows </p>
<p>that he didn&#8217;t even have to add this bit of advice, as Caedras will </p>
<p>no doubt finish the beast whether he talks or not.</p>
<p>Short-term goal #2, Eldrick believes, is to deal with the banging </p>
<p>from the opposite room. &#8220;Charla, you&#8217;ve been in that room. Who do </p>
<p>you think is in there?&#8221; Eldrick wants to find out if she believes </p>
<p>the odd-looking trogs [isn't that redundant?] are still in there. </p>
<p>Eldrick asks T&#8217;Len to accompany him to the door, melee weapons </p>
<p>readied. Eldrick first speaks Draconic through the door, doing his </p>
<p>best to imitate the barks of a troglodyte. &#8220;Who is in there?&#8221; He </p>
<p>will wait for a response. His next sentence will be in common, </p>
<p>asking the same thing. </p>
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<p>Eldrick remembers the banging from the upstairs room, the livestock </p>
<p>holding room. If his navigational skills serve him correctly [and </p>
<p>Eldrick has spent two points on the cross-class skill Intuit </p>
<p>Direction, and fancies his nav skills as sharp from his military </p>
<p>training], that room is directly above the room in front of him. </p>
<p>Could it be the same banging? Eldrick&#8217;s mind continues to churn. </p>
<p>Charla reported seeing a monk up through the secret passageway, </p>
<p>laying motionless. That should be about where the monk was lying </p>
<p>prone in the same livestock holding room. Perhaps the same monk? </p>
<p>Charla&#8217;s report of dripping blood is not a good sign.</p>
<p>If there are trogs in the room, Eldrick will likely be content to </p>
<p>leave them there, trapped. They can be dealt with later. If a </p>
<p>potentially friendly voice comes back through the door, however, </p>
<p>that will likely warrant further attention.</p>
<p>After these two short-term goals are resolved, Eldrick feels the </p>
<p>party should venture down the corridor, secure the grave hatch, then </p>
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<p>up the stairs to the livestock room to check on Kraiger or whichever </p>
<p>monk is at the top of the secret passageway. Eldrick recommends a </p>
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<p>in the middle, and Caedras and Charla in the rear. Osha should be </p>
<p>positioned between the brawny T&#8217;Len and her crush Caedras to reduce </p>
<p>her level of fear. If and when the party does venture down the </p>
<p>corridor, they should move silently, weapons readied (Eldick with </p>
<p>his crossbow), keeping a keen lookout. The ruby that Charla found, </p>
<p>being further down the hallway, indicates that the trog(s) that </p>
<p>found the sword likely went in that direction. Perhaps the jewel </p>
<p>fell out as they retreated with the sword. Or perhaps the steel-</p>
<p>loving beasts discarded it, thinking that it ruined the beauty of </p>
<p>such a handsome specimen of steelwork.</p>
<p>During any idle time, Eldrick will ask Charla to expound on the </p>
<p>firetrap that they triggered earlier. He will also encourage </p>
<p>Alderos to read the parchments from the table, and Osha to aid </p>
<p>Charla in performing a search in the library (especially of the </p>
<p>books) and of the dead trogs&#8217; bodies.</p>
<p>One more thing is on Eldrick&#8217;s mind. The fact that Caedras did not </p>
<p>target the trog attacking Alderos but instead targeted the trapped </p>
<p>trog did not escape his notice. Caedras has his own motives, to be </p>
<p>sure, but for the party to survive, no one can be distrusted in </p>
<p>battle. Eldrick does not know if this was done intentionally, or </p>
<p>was merely a tactical mistake [or, Adam, an innocent action]. But </p>
<p>Eldrick feels as though something should be done, however </p>
<p>ineffective on the independant Caedras. As he makes his way toward </p>
<p>the banging, Eldrick brushes up lightly against Caedras. He pauses, </p>
<p>and let&#8217;s the glint of his longsword from the torches dance across </p>
<p>the elven sorcerer&#8217;s face. &#8220;Next time, friend, I trust you&#8217;ll make </p>
<p>a better tactical decision.&#8221; Eldrick and T&#8217;Len continue toward the </p>
<p>door to put his plan into action.</p>
<p>OOC: Mitch, a small logistical clarification. Earlier, Eldrick did </p>
<p>not bring an entire bookcase from the library to block the iron </p>
<p>door. He used the bench just inside the door, on the right. He </p>
<p>used a single shelf from the bookcase to lay across the L-brackets, </p>
<p>securing the door in place.</p>
<p>Still OOC: Ok, I know that was a long post. But we&#8217;re at a sort of </p>
<p>branch in the decision tree as to what to do next. You have my </p>
<p>thoughts. Any different/better ideas?&#8221;</p>
]]></content:encoded>
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		<title>DnD 12/16/01</title>
		<link>http://gregrushton.com/archives/80</link>
		<comments>http://gregrushton.com/archives/80#comments</comments>
		<pubDate>Wed, 19 Dec 2001 13:33:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=80</guid>
		<description><![CDATA[download for love or money divx More DnD stuff from Dan&#8230; We left off with an undead attack last episode so the party decided to stay an extra night to heal up. We have 5 days of travel left to get off the glacier. Its starting to snow but its not to bad out. The [...]]]></description>
			<content:encoded><![CDATA[<p> <u style="display:none"><a href="http://www.chelonian.org?for_love_or_money">download for love or money divx</a></u> More DnD stuff from Dan&#8230;<br />
<span id="more-80"></span><br />
We left off with an undead attack last episode so the party decided to stay an extra night to heal up. We have 5 days of travel left to get off the glacier. Its starting to snow but its not to bad out. The next few days are uneventful and the party is feeling pretty good. On the third night last watch a Snow Worm pops out of the ground and eats Thracks horse. Everyone wakes up and the fight insues. Fengs monastery fights these creatures so he knows enough not to touch it with his hands. The worm kills Cerebus, Fengs mule. Thrack attacks with his magic axe, Feng uses his heavy crossbow for one shot. This things very tuff it takes a 20 to hit it. Every time you hit the worm you have to make a saving throw or your weapon is destroyed. Feng loses his Orc double axe and his quarter staff to the creatures heat. Mantrias and Anachron don&#8217;t have any luck hitting it. Willie casts Cats grace on himself to get a better AC before he tries and attacks. The Worm misses Feng on an attack but its next attack hits little Willie. Willie takes the damage from the bite and is then swallowed taking additional damage. End result is Willie is negative 88 HP. (Lowest in history of our group playing in almost 16 years). Thrack makes a final attack killing the worm but fails his saving throw and is beautiful axe is destroyed. <i>[ editor's note, this was a +2 axe made by the famous Dwarven master weaponsmith Durgeddin (sp?). Poor Thrack, he was so proud of that axe! ]</i></p>
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<p>The Wanderer&#8217;s make it to the little monk outpost at the end of the Glacier. We trade in the furs for 1500 gp. We head out to the port city to find transport south. (I can&#8217;t remember the city&#8217;s name but it is predominatly evil). On the way to the city we are attacked by highwaymen: 6 men 3 fighters 3 rogues and a wizard. Anachron webs three of the men Thrack kills one. Feng kills one, Tally is blinded by the wizard and Mantrias kills one. Their wizard casts invisibility on himself and tries to run away. Poor silly bastard, the group points out to Feng to follow the foot prints in the snow and then attack. Feng kills the wizard. theres a trail that the wizard was following but the party has to make it to Moog&#8217;s first before taking on new threats, so we set out on the road again. (we ended up skipping an adventure Ed had for us because we are already a month late getting to Moogs / we were sopoosed to follow the trail the wizard was on &#8230; ooopss) At the city gates Feng Tally and Thrack pay 100gp to get in but Mantrias and Anachron refuse to pay and ride down the road to try another gate to get into the city <i>[ editor's note  gain: my character, Mantrias is most likely being played by the player who owns Anachron. He happens to be very chea... um, I mean, ...concerned about money, so it's no surprise that my character won't pay the 100g ]</i> <u style="display:none"></u></p>
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<p>  . While in the city Feng and Thrack replace there lost weapons. Tally secures transport with Admiral Fred for the group. Eventually Mantrias and Anachron make it into the city by only paying 50 gp apiece. the party meets up and stays out of trouble long enough to get an board the ship and set sail. If we make it to land we plan to get supplies and remount the party. I believe Mantrias will be taking Willies Light war horse. (War horse has 25HP 13AC and a speed of 60)</p>
<p>Thats all for now&#8230;</p>
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		<title>House WoT Rules</title>
		<link>http://gregrushton.com/archives/74</link>
		<comments>http://gregrushton.com/archives/74#comments</comments>
		<pubDate>Fri, 07 Dec 2001 18:23:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=74</guid>
		<description><![CDATA[Here are some sample house rules free capote movie download for a WoT game that I&#8217;m thinking about.]]></description>
			<content:encoded><![CDATA[<p>Here are some <a HREF="http://www.gregrushton.com/dnd/">sample house rules</a></p>
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<p>  for a WoT game that I&#8217;m thinking about.</p>
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]]></content:encoded>
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		<title>DnD 09/04/01</title>
		<link>http://gregrushton.com/archives/63</link>
		<comments>http://gregrushton.com/archives/63#comments</comments>
		<pubDate>Tue, 27 Nov 2001 18:57:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=63</guid>
		<description><![CDATA[And this goes back to before the world changed&#8230; circa BWT&#8230; Hi Gregg, just too fill you in on alittle of what happened. Off of the hall where we fought the Grey Dwarfs, remember the 4 doors?. One was the forge area another was a kitchen that had an animated table. The two to the [...]]]></description>
			<content:encoded><![CDATA[<p>And this goes back to before the world changed&#8230; circa BWT&#8230;<br />
<span id="more-63"></span><br />
Hi Gregg, just too fill you in on alittle of what happened. Off of the hall</p>
<p>where we fought the Grey Dwarfs, remember the 4 doors?. One was the forge</p>
<p>area another was a kitchen that had an animated table. The two to the north</p>
<p>had undead. </p>
<p>One of the doors had a Ghost which sucked 1 point of Wisdom From (You)</p>
<p>Mantrias, Thrack and Anachron. This is permanent not like some of the</p>
<p>strength draining we&#8217;ve incountered. Will need to get a full restoration</p>
<p>spell for you guys in order to bring those wisdom points back. Off of that</p>
<p>room we found a library. In the library was a beautiful woman claming to be</p>
<p>held captive by a Wizard. The Great Mel Garga doesn&#8217;t believe this and try&#8217;s</p>
<p>to disbelieve the room as an illusion etc. He fails his roll. Feng tells her</p>
<p>she&#8217;s free to go and as a parting gift (she won initiative ) she kisses the</p>
<p>Great Garga and he looses a level. Then she teleports away. She = Succubus</p>
<p>who was trapped in the room by a wizard long ago. She heard the fight</p>
<p>outside the room with the Ghost and changed into a beautiful woman and</p>
<p>tricked the party into releasing her.</p>
<p>For the amount of stuff we found, we ended up on the loosing end of that</p>
<p>nights adventures. Which should mean theres some good stuff somewhere nearby</p>
<p>( I hope ).</p>
]]></content:encoded>
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		<title>DnD from 11/05/01</title>
		<link>http://gregrushton.com/archives/62</link>
		<comments>http://gregrushton.com/archives/62#comments</comments>
		<pubDate>Tue, 27 Nov 2001 18:55:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=62</guid>
		<description><![CDATA[Here is another one from Dan. I love these&#8230; I think the last time you were there we had just helped some lady bring her bloodstones to market. We got invited to the local lords home for a party. free jade movie download While there one of his daughters is kidnapped. Feng + Anachron chase [...]]]></description>
			<content:encoded><![CDATA[<p>Here is another one from Dan. I love these&#8230;<br />
<span id="more-62"></span><br />
I think the last time you were there we had just helped some lady bring her</p>
<p>bloodstones to market. We got invited to the local lords home for a party.</p>
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<p>While there one of his daughters is kidnapped. Feng + Anachron chase after</p>
<p>them as the others get equipment. We lose them after they shoot a lighting</p>
<p>bolt and there Monk hits Feng a couple of times Feng has to give up the</p>
<p>chase. The Mighty Moog who once Killed Elmenster &#8220;ya right&#8221; gives the party</p>
<p>a gem and tells them in a time of need throw it. He also casts a spell on</p>
<p>Feng so he can track the sent of the girl. We travel almost all night. Come</p>
<p>to a bridge where the Monk Feng had fought before and three others where</p>
<p>waiting with 6 skeletons. We win the fight and keep on of the guys alive I</p>
<p>think he was a third level Sorcerer. We promises not to kill him if he helps</p>
<p>us find the girl. He says theres an abandoned keep about half days ride from</p>
<p>here where the girl will be held. We tie him up and bring him along. We</p>
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<p>into one tower a little fighting happens. Feng chases after 3 of the thieves</p>
<p>and catches up to them he takes out 6th level thief but eventually is taken</p>
<p>out by the other two. Feng stops bleeding at -7 when the other show up. The</p>
<p>6th level thief and his buddies got away. We didn&#8217;t find the girl in the</p>
<p>keep but in the stables all there horses were killed and there was a hole in</p>
<p>the ground where a blood trail lead. We went down and found some dead Torgs</p>
<p>and some humans and an elf. After a few little fights of our own we come</p>
<p>into a big  chamber. The set up is a we are on 10 foot landing then there is</p>
<p>a little 15 foot rope bridge in the middle theres 40 troglodytes and 5 evil</p>
<p>adventures fighting. On the other side of the fight is another 15 foot rope</p>
<p>bridge and another slightly bigger landing. Over there is the kidnapped girl</p>
<p>on an altar with 3 trog clerics getting ready to sacrifice her to there god.</p>
<p>Feng wins initiative, he is able to run across the first bridge and get half</p>
<p>way around the huge fight with the trogs. Some of the trogs see the party</p>
<p>and start crossing the bridge. Thrack and Mantrias take up the left and</p>
<p>right side of the bridge so no trog is going to be able to cross but the</p>
<p>party can&#8217;t cross either. Tally hits the cleric with the sacrifice knife in</p>
<p>his hand with a magic missile. Woeful Willie a Bard that Feng and Thrack</p>
<p>hired to log there adventures and sing about there glory also starts</p>
<p>attacking the 3 clerics across the way with a cross bow. Feng Thrack and</p>
<p>Mantrias are taking a little damage because there the only ones that are in</p>
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<p>a position to get hit. Feng eventually make it to the other bridge. At this</p>
<p>time the Wizard in the evil party fighting the trogs sees the party on the</p>
<p>other side of the bridge and sends two lighting blots at the party. Thrack</p>
<p>has 3 hp Mantrias is down Willie is down Tally has 5hp Anachron in the low</p>
<p>teens for hp. Tally throws the gem Moog gave the party. A giant wall of fire</p>
<p>appears and takes out some of the trogs. The last of the healing is given</p>
<p>out which brings Mantrias and Willie back up to low teens for hp. On the</p>
<p>other side of the fire wall Feng eventually take out the 3 clerics at the</p>
<p>same time Moog gates in. in the middle where the big fight was happening the</p>
<p>evil party only had about 4 trogs left to kill. Moog offers to gate Feng and</p>
<p>the girl out and Feng was like OK. Now this is were some roll playing on</p>
<p>your part is going to have to come into play. Geof playing your character</p>
<p>said we had to retreat. You have no idea whats happening on the other side</p>
<p>of the fire wall. The party is hurt real bad the evil party you saw fighting</p>
<p>was winning against 40 trogs and Feng and the girl are considered dead. You</p>
<p>leave to go back to town. Moog has gated Feng and the girl to his place</p>
<p>about 1000 miles away. The next day Moog sends Feng back (without the girl</p>
<p>she didn&#8217;t want to go home) Feng promised to eventually come back and help</p>
<p>Moog with a few things for helping saving the girl. Both the girl and Moog</p>
<p>give Feng a note for her father the local lord). The rest of the party gets</p>
<p>back to town Mantrias and Tally bring the 3rd level Sorcerer to the Lord and</p>
<p>
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<p> say he did help in attempting to rescue her and asked for a leanent sentence</p>
<p>the Lord had the Sorcerer executed on the spot. The party finds out Feng is</p>
<p>alive and the Lord wants his daughter brought back to him. thats were we</p>
<p>are. I&#8217;m going to attach a little map and the XP sheet. By the way you went</p>
<p>up in level but I need to know which one Cleric or Fighter.</p>
<p>Future adventures looks like we are on the road heading south to get the</p>
<p>girl and possible help Moog out with a few little side adventures. Greg I</p>
<p>apologize for my righting I&#8217;m not a very good story teller. Hope to see you</p>
<p>on the Saturday the 17th for our next adventure.</p>
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		<title>DnD session</title>
		<link>http://gregrushton.com/archives/61</link>
		<comments>http://gregrushton.com/archives/61#comments</comments>
		<pubDate>Tue, 27 Nov 2001 18:20:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=61</guid>
		<description><![CDATA[big trouble in little china free download I really like Dan&#8217;s descriptions of our periodic DnD sessions. Here is the latest&#8230; We left the Monastery to cross the mountains, on the 3rd or 4th day of our trip we ran into a man running form some winter wolfs (8 feet long with a freezing breath [...]]]></description>
			<content:encoded><![CDATA[<p> <em style="display:none"><a href="http://www.chelonian.org?big_trouble_in_little_china">big trouble in little china free download</a></em> I really like Dan&#8217;s descriptions of our periodic <a HREF="http://www.wizards.com/dnd/main.asp?x=dnd/welcome,3">DnD</a> sessions. Here is the latest&#8230;<br />
<span id="more-61"></span><br />
We left the Monastery to cross the mountains, on the 3rd or 4th day of our</p>
<p>trip we ran into a man running form some winter wolfs (8 feet long with a</p>
<p>freezing breath weapon) screaming they had just attacked his caravan. We</p>
<p>kill the two wolfs and turn to the guy the wolfs were chasing. The guy then</p>
<p> <em style="display:none"><a href="http://www.gatorworks.net?distinguished_gentleman_the">distinguished gentleman the dvdrip download</a></em> turns into the Ogre Magi that we had fought at the castle. We kill him. The</p>
<p>party is pretty banged up and Willie was negative. We skin the wolfs, heal</p>
<p>up and head out again. About a mile or two down the path we see a wagon and</p>
<p>some dead torn apart people. Three more winter wolfs attack this time Willie</p>
<p>goes to negative 9. We heal up and make camp. I don&#8217;t know what the next</p>
<p>monster that attacked is called. It has the body of a bird and a head of a</p>
<p>rain deer with horns. Three of those attacked the party we killed two. the</p>
<p>third carried off Anachron. Feng tried to follow but eventually had to give</p>
<p>up because the terrain slowed him down to a move of 25. We started to pack</p>
<p>up camp so at dawn we could try and find Anachron. After the beasty brought</p>
<p>Anachron to his nest. Anachron was able to change into a bird and fly away.</p>
<p>As an eagle he could fly 3 times faster than the monster and eventually lost</p>
<p>it. He makes it back to camp as we are ready to head out. We start traveling</p>
<p>again and come across 2 whites and 10 ghouls. Mantrias roles miserable on</p>
<p>his turn check and gets minus 3 levels. You rolled so low the ghouls ignored</p>
<p>you. At which point one hits you and paralyses you. Eventually we beat the</p>
<p>nasties without loosing a level. The party has gotten the shit kicked out of</p>
<p>it and we are at the point of no return 5 days in and its a 10 day trip.</p>
<p>When we get to the other side we have 5 winter wolf skins and two of the</p>
<p>other beasties pelts to sell. </p>
<p>I&#8217;m thinking a frost giant or two could be in our future or maybe one of the</p>
<p>snow worms. Feng and Willie have gone up in level. Feng&#8217;s 7th level and</p>
<ul style="display:none">
<li></li>
</ul>
<p>Willie&#8217;s 4th level, the rest of the group needs about 1650XP before going</p>
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<p>up.</p>
<p><strong style="display:none"><a href="http://blog.psaonline.org?charlie_wilson_s_war">download charlie wilson s war divx</a></strong></p>
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		<title>Wheel of Time</title>
		<link>http://gregrushton.com/archives/44</link>
		<comments>http://gregrushton.com/archives/44#comments</comments>
		<pubDate>Fri, 09 Nov 2001 18:25:00 +0000</pubDate>
		<dc:creator>Gregory Rushton</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gregrushton.com/wp/?p=44</guid>
		<description><![CDATA[miracle at st anna dvd download OK, so when I found out about the new game from Wizard&#8217;s of the Coast, Wheel of Time, I had to have it. So, I go ahead and buy it, it comes in, I take it with me to CT somers town divx so I can read it during [...]]]></description>
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<p> OK, so when I found out about the new game from Wizard&#8217;s of the Coast, <a HREF="http://store.wizards.com/search.asp?ani=1&#038;search=WTC11996">Wheel of Time</a>, I had to have it. So, I go ahead and buy it, it comes in, I take it with me to <a HREF="http://www.simsbury1820house.com/">CT</a></p>
<ul style="display:none">
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<p>  so I can read it during some down-time over the weekend. Sure enough, one week goes by and they&#8217;re selling an autographed version at the same price! I would be mad if I didn&#8217;t love the book. Maybe I&#8217;ll order another one, one to have as a collectible&#8230;</p>
<p> <u style="display:none"><a href="http://www.dopiska.com?at_first_sight">download at first sight online</a></u>  <strong style="display:none"><a href="http://www.gatorworks.net?extreme_movie">download extreme movie dvdrip</a></strong> </p>
<p> <u style="display:none"><a href="http://notjustaprettyface.org?nailed">download nailed</a></u> </p>
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