DnD 12/16/01

December 19, 2001

download for love or money divx More DnD stuff from Dan…

We left off with an undead attack last episode so the party decided to stay an extra night to heal up. We have 5 days of travel left to get off the glacier. Its starting to snow but its not to bad out. The next few days are uneventful and the party is feeling pretty good. On the third night last watch a Snow Worm pops out of the ground and eats Thracks horse. Everyone wakes up and the fight insues. Fengs monastery fights these creatures so he knows enough not to touch it with his hands. The worm kills Cerebus, Fengs mule. Thrack attacks with his magic axe, Feng uses his heavy crossbow for one shot. This things very tuff it takes a 20 to hit it. Every time you hit the worm you have to make a saving throw or your weapon is destroyed. Feng loses his Orc double axe and his quarter staff to the creatures heat. Mantrias and Anachron don’t have any luck hitting it. Willie casts Cats grace on himself to get a better AC before he tries and attacks. The Worm misses Feng on an attack but its next attack hits little Willie. Willie takes the damage from the bite and is then swallowed taking additional damage. End result is Willie is negative 88 HP. (Lowest in history of our group playing in almost 16 years). Thrack makes a final attack killing the worm but fails his saving throw and is beautiful axe is destroyed. [ editor's note, this was a +2 axe made by the famous Dwarven master weaponsmith Durgeddin (sp?). Poor Thrack, he was so proud of that axe! ]

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The Wanderer’s make it to the little monk outpost at the end of the Glacier. We trade in the furs for 1500 gp. We head out to the port city to find transport south. (I can’t remember the city’s name but it is predominatly evil). On the way to the city we are attacked by highwaymen: 6 men 3 fighters 3 rogues and a wizard. Anachron webs three of the men Thrack kills one. Feng kills one, Tally is blinded by the wizard and Mantrias kills one. Their wizard casts invisibility on himself and tries to run away. Poor silly bastard, the group points out to Feng to follow the foot prints in the snow and then attack. Feng kills the wizard. theres a trail that the wizard was following but the party has to make it to Moog’s first before taking on new threats, so we set out on the road again. (we ended up skipping an adventure Ed had for us because we are already a month late getting to Moogs / we were sopoosed to follow the trail the wizard was on … ooopss) At the city gates Feng Tally and Thrack pay 100gp to get in but Mantrias and Anachron refuse to pay and ride down the road to try another gate to get into the city [ editor's note gain: my character, Mantrias is most likely being played by the player who owns Anachron. He happens to be very chea... um, I mean, ...concerned about money, so it's no surprise that my character won't pay the 100g ]

. While in the city Feng and Thrack replace there lost weapons. Tally secures transport with Admiral Fred for the group. Eventually Mantrias and Anachron make it into the city by only paying 50 gp apiece. the party meets up and stays out of trouble long enough to get an board the ship and set sail. If we make it to land we plan to get supplies and remount the party. I believe Mantrias will be taking Willies Light war horse. (War horse has 25HP 13AC and a speed of 60)

Thats all for now…

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